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Human Centered Design

Design products with users at the center through empathy, ideation, and testing

3 Lessons • 3 Games

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HCD Part 1: Empathy & Understanding

Learn to understand users through research and build empathy

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Persona Builder Game

Build personas from user interviews and match quotes

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HCD Part 2: Ideation & Prototyping

Generate creative solutions and build prototypes to test

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Solution Sprint Game

Design user-centered solutions under time pressure

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HCD Part 3: Testing & Iteration

Test designs with users and iterate based on feedback

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Usability Detective Game

Find and fix usability issues in interface mockups

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