👥 Human Centered Design

Part 1 of 3: Empathy & Understanding Users

What is Human Centered Design?

Human Centered Design (HCD) is an approach to problem-solving that puts people at the heart of the design process. Instead of designing products based on what we think users want, HCD requires us to deeply understand users' needs, behaviors, and pain points before creating solutions.

Think about the last time you used an app or website that was confusing or frustrating. That's often the result of design without empathy. HCD helps us create products that truly work for real people.

Why Empathy Matters in Design

Empathy is the foundation of Human Centered Design. It's the ability to understand and share the feelings of another person. In design, empathy means stepping into your users' shoes to see the world from their perspective.

🎯 Better Solutions

When you understand users deeply, you solve the right problems. Many products fail because they solve problems users don't actually have.

💡 Innovation

Empathy reveals unmet needs and hidden opportunities. The best innovations come from observing what users struggle with but can't articulate.

✅ User Satisfaction

Products designed with empathy are intuitive and delightful to use. Users feel understood and valued, leading to higher satisfaction and loyalty.

🚀 Reduced Waste

Understanding users early prevents costly mistakes. It's much cheaper to validate ideas with users before building than to rebuild after launch.

Real-World Example: The OXO Good Grips Story

In 1990, Sam Farber watched his wife struggle to use a traditional vegetable peeler due to arthritis. Instead of just making it easier for people with arthritis, he used empathy to realize that EVERYONE would benefit from more comfortable kitchen tools. OXO Good Grips was born, revolutionizing kitchen products by designing for the extremes and benefiting all users. This is empathy-driven design at its best.

User Research Methods

To build empathy, we need to conduct user research. Here are the main methods designers use to understand their users:

1. User Interviews 🗣️

One-on-one conversations with users to understand their experiences, needs, and pain points. The key is to ask open-ended questions and listen actively.

2. Observations & Shadowing 👀

Watching users in their natural environment as they complete tasks. People often do things differently than they describe in interviews.

3. Surveys & Questionnaires 📊

Gathering data from a larger group of users. Useful for validating patterns seen in interviews and understanding scale.

4. Contextual Inquiry 🏠

A combination of interviews and observation where you watch users in their environment while asking questions about what they're doing and why.

Creating User Personas

A persona is a fictional character that represents a key user type. Personas help teams keep real users in mind throughout the design process.

📋 What Goes in a Persona?

  • Name & Photo: Make them feel like a real person
  • Demographics: Age, occupation, location (when relevant)
  • Goals: What they're trying to achieve
  • Frustrations: Current pain points and challenges
  • Behaviors: How they currently solve problems
  • Motivations: What drives their decisions
  • Quote: Something they might say that captures their mindset

Example Persona: Sarah, the Busy College Student

Age: 20 | Major: Biology | Tech Level: High

Goals: Balance coursework, part-time job, and social life. Stay organized without spending hours planning.

Frustrations: Existing calendar apps are too complex. Constantly forgets assignments. Overwhelmed by notifications.

Behaviors: Uses phone for everything. Checks social media between classes. Prefers quick, visual information.

Quote: "I need something that just works. I don't have time to set up complicated systems."

Empathy Mapping

An empathy map is a visual tool that helps you understand what a user says, thinks, feels, and does. It's a quick way to synthesize research findings and build team alignment.

🗣️ Says

What the user says out loud in interviews or observations

Example: "I don't have time for this"

💭 Thinks

What the user might be thinking but not saying

Example: "I'm worried I'll look dumb if I ask"

⚡ Does

Actions and behaviors you observe

Example: Clicks back button multiple times

😟 Feels

Emotional state during the experience

Example: Frustrated, anxious, confused

🎯 USER GOAL

What they're trying to accomplish

How to use it: After conducting research, gather your team and fill out an empathy map together. Look for patterns and contradictions between what users say and do.

Needs vs. Wants

A crucial skill in HCD is distinguishing between what users say they want and what they actually need.

🎤 Wants (Stated)

What users explicitly ask for. Often framed as feature requests or solutions.

Example: "I want a faster horse" - Henry Ford's customers

💎 Needs (Underlying)

The real problem or goal beneath the surface. Discovered through research and observation.

Reality: They needed faster transportation → The car was born

"If I had asked people what they wanted, they would have said faster horses."
- Often attributed to Henry Ford (though possibly apocryphal)

Your job as a designer is to dig beneath surface-level wants to uncover true needs. Listen to the problem, not the proposed solution.

🏥 Case Study: Redesigning the MRI Experience

GE Healthcare wanted to make MRI machines more efficient. Through empathy research, designer Doug Dietz discovered that children were terrified of the machines - some needed sedation just to get scanned.

The Insight: Kids weren't scared of medical procedures - they were scared of the big, loud, intimidating machine and sterile hospital environment.

The Solution: Transform MRI rooms into adventure themes. The "pirate ship" scanner, the "jungle adventure," etc. Kids were coached to "stay very still so you don't wake the baby elephant."

The Result: Sedation rates dropped dramatically. Children asked to go back. Same machine, completely different experience - all because of empathy.

🎯 Key Takeaways

🎮 Ready to Practice?

Test your empathy and persona-building skills with the Persona Builder game!

Play Persona Builder Game →

📚 Continue the Series

Next up: Learn about ideation and prototyping!

Part 2: Ideation & Prototyping →